In my great big mess of "I've never done much winforms before, so let's do something difficult" code, I've run into a problem. I have several hundred user controls I need to load up at runtime, and it ...
Motivation So you have invested man-years of effort in your C++ D3D graphics/visualization/game engine. Now you want to build a nice GUI that utilizes this engine, such as a scene editor or modeler, ...