It’s the product that’s either going to transform the graphics chip industry beyond recognition or simply become another footnote in PC gaming history. Larrabee, Intel’s first foray into the world of ...
There are still a lot of things that can be approximated with rasterisation and most developers we talked to at games convention believes that ray tracing is something that might be a distant future ...
An Intel software engineer working in the company's visual computing group has revealed that Larrabee will focus on rasterisation, and not ray tracing like some of the marketing bods would have you ...
Evolve Blog details a fix for rasterization scoring on tiling mobile GPUs, where per-draw timestamps were badly undercounting work. The benchmark will now time whole render passes instead, which ...
As of the spring edition of Intel Developer Forum, the chip manufacturer started touting its raytracing revolution, but it forgot about another important feature of the chip: rasterisation. Just as ...
Computer graphics encompasses the mathematical modelling, efficient processing and photorealistic rendering of virtual scenes for display on two- and three-dimensional devices. Its scope spans the ...
A recent report from David Kanter of Real World Technologies investigates why graphics chips provided by Nvidia — namely those based on the company’s Maxwell and Pascal architectures — perform better ...